![]() This leads me to believe there was some confusion about the potential speeds, though the faster speed was used in both this TAS and the previously published TAS. ![]() The oscillation patterns (which can be seen at memory address A200) are 8 frames long and vary. Mario's speed (which can be seen at memory address A202), at top speed, oscillates between 1 and 2. I'll attempt to explain both based on my experience. There is also a "better" pixel trick, which is even faster, but was not used in the previously published TAS (or my cancelled TAS) because it is restrictive. ![]() As described in the published TAS, the pixel trick allows for faster movement than humanly possible, thanks to frame-by-frame control.
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